B. 1995

Residing in Leamington Spa, England

BAFTA Connect Member (2022)
BAFTA Scotland Games Mentorship Programme (2022)
Mentor – Cara Ellison
Graduate M.Prof in Games Development
The University of Abertay, Dundee

Saltire Scholar 2020-21

Graduate in Animation

Srishti Institute of Art, Design and Technology
B. Cr. A. Digital Media Arts

Background in Computer Science,

Chemistry, Physics and Maths

Familiar with Programming Language C++

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A Jill of all trades with an ability titled time manager and a charged attack called teamwork, this overpowered character comes with a passive skill “omniscient”, from the class game designer.

This character’s skill tree typically includes a variety of skills like storytelling, communication, coordination, creative direction and vision, and abilities such as an ear for music, a sharp mind, and above all, the holistic perspective to bring it all together.

While I love making games, enough that you’ll find me furiously jot down any ideas I had a few seconds ago – I love finding new hobbies and things to try. Well, when I’m not playing my piano that is.

At the moment, I am attempting to put together a piano archer build that climbs. What better way to round off these skills with some dancing and ice skating? Besides running around shooting arrows, I love hiking and in the recent past, started visiting various towns and small places in my free time to satiate my wanderlust.

Game Engine Familiarity 

Twine, Ren’py, RPG Maker MV, Unity & Unreal Engine

Software Familiarity

Maya, Blender, Photoshop, Audacity

Some of my Favourite Games

Gris : An enchanting soundtrack coupled with spectacular works of art and animation, the story of Gris is simple, yet effective.
One of my favorite parts of the game was watching the game world’s transformation from its drab monochromatic colors to vibrant blues, greens and reds as our protagonist makes her journey and finds new friends.

Sky Children of the Light : One of the best co-operative games I’ve seen built around community. The puzzles in the game require cooperation, and this without players being able to communicate with each other by default.
Sky made me re-think the kinds of games I wanted to see, play and make.

Claw : A side-scrolling platform game from the 90s that my cousin discovered and shared with me as kids.
A game I’ve spent countless hours on and today appreciate in terms of level design. 

Divinity : This is a game I have for some reason never completed. Started it with two different friend groups, love it to bits and yet we found ourselves unable to find the time to play together. 
I love going back to this game every once in a while to see the depth of its narrative design!