Made for the Into Games Design Workout, the brief was to create a branching narrative centred around a confession of love in a week.
“Two characters meet, one confesses to the other, and it’s your job to craft the two distinct dialogue paths for acceptance of the proposal or denial.”
For the game, I created a storyline where two people met once before and are testing their boundaries. Over the course of the storyline, their interactions determine who rejects which party when.
This was a great exercise to start on dialogue related work!
Play the game –
For those who haven’t played Twine before, just click the blue links to go to the next para! Don’t worry, the game isn’t lagging, just give it some time.